MST-READI

(Medical Simulation TRaining TEchnology EvAluation DesIgner)

Home Background Getting Started Requirements & Design Evaluation Prototype Evaluation Guidance on evaluating a final simulation based training system Resources

TEE Models General Principles Simulation Characteristics Evaluation Methods Research Validity

Simulation Characteristics

      General Principles Evaluation Methods

The characteristics of the simulation under assessment must be considered because they help make design choices - both the type of evaluation conducted as well as the planning and execution of the planning evaluation.

The following simulation taxonomy leverages simulation categories defined by Alinier (2007) to differentiate simulators along a variety of significant dimensions.

 

 

Low Fidelity

Intermediate Fidelity

High Fidelity

 

Level 0

Written Simulations

Level 1

Patient models

Level 2

Screen based Simulators

Level 3

Intermediate fidelity patient simulators

Level 4

Interactive patient simulators

Level 5

Immersive Scenario Support simulation

Description

Paper-based simulations

Basic mannequin, low fidelity simulation models, part task simulators that model specific procedures and body parts.  Provide a visual experience, augmented with haptic capabilities.

Computer/PDA in networked or standalone mode with simulation software such as games, videos, Virtual Reality and surgical simulators. 

Computer controlled programmable full body size patient simulators. Not fully interactive.

High fidelity, computer controlled, model driven patient simulators with accurate physiological models for different patients and scenarios. Fully interactive.

 

Patient fidelity

 

Environmental Fidelity

Typical Uses

Instruction

Didactic Learning

Demonstration –different scenarios

 

Demonstration

Practice-

individual skill acquisition

Instruction

Didactic Learning

Practice – scenarios involving multiple skills

Feedback- during scenario or automated After Action Review

Demonstration

Practice

Lane training

Large scale training exercises

Feedback – patient response, instructor

Demonstration

Practice

Lane training

Large scale training exercises

Feedback – patient response, instructor

Practice -

Lane training

Large scale training exercises

RDECOM Product Examples

·   Combat Medic Card Game

·   STAT trainer

·   TC3 Simulation

·   Mobile Medic

·   Nexus

·   Stand Alone Patient Simulator

 

Patient fidelity:

·     Prosthetics

·     Olfactory Cues

·     TraumaFX™

·     Simulated Bilogical Tissue

Environmental: fidelity:

·     Scent

·     STS mobile MSTC

Skills

Cognitive

cognitive, psychomotor

 

cognitive

cognitive, psychomotor, psychosocial, team

cognitive, psychomotor, psychosocial, team

N/A…

Familiarization / habituation

Assessment

Cognitive test-declarative & procedural knowledge

Cognitive test-declarative & procedural knowledge;

 

Hands on performance

Behavioral observation;

Objective performance \measurement (e.g., simulation log of time to compress artery)

Cognitive test -declarative & procedural knowledge

 

Objective performance measurement (e.g., time, procedural knowledge)

Cognitive test-declarative & procedural knowledge;

Hands on performance- Behavioral observation; Objective performance measurement (e.g., time, proper location)

Cognitive test-declarative & procedural knowledge;

Hands on performance- Behavioral observation; Objective performance measurement (e.g., time, proper location)

 

Automated Performance Measurement

Low 

(e.g., may involve computer administered assessment)

Low

(e.g., may involve computer log)

High

Computer log (e.g., accuracy of procedures and triage decisions, Decision making time, tests)

Moderate to High

Computer log (e.g., patient outcomes, speed/time, accuracy of interventions)

High

Computer log (e.g., patient outcomes, speed/time, accuracy of interventions)

 

Facility

Classroom

Classroom, Trauma lane

Classroom, Computer lab

Classroom, Trauma lane, Field

Classroom, Trauma lane, Field

Specialized lab (e.g., ventilated rooms), Trauma lane, Field

Typical Delivery

student led

student or trainer led

student or trainer led

trainer led

student led

student led

Mobile delivery

Low 

Moderate

Low to moderate

Moderate to High

Tethered

High

Wireless

High

 

The type of simulation impacts the evaluation protocol used.  For instance, while there are general usability questions that always apply, what they translate to for a manikin is not the same as a screen based simulation (e.g. computer or video).

The type of skill being taught impacts what type of training makes the most sense. For instance, complex psychomotor skills are not best taught, or for that matter assessed, by simply asking trainees to describe how they would conduct it.

Whether or not a system has automated performance assessment also impacts the protocol, because it effects what data is automatically collected and available for analysis.

The interactivity of a system impacts the evaluation protocol, because it effects the type and variation of user actions and system responses that need to be considered.

The mobility of the system is important because it impacts the accessibility of the system and the number and type of contexts that might be considered for evaluation.  When the simulation is not stationary during training there can be significant technical/manpower challenges unless there is automated performance data collection.  

 

For instance, consider the basic characteristics of the following RDECOM STTC sponsored projects and the impact of  differences between them:

RDECOM STTC Project Simulation Type Skills Type Automated Performance Assessment Interactivity Mobility
Written Manikin Screen Context Cognitive Psycho-motor Psycho-social Team Yes No Low Medium High Low Medium High

Combat Medic Card Game

X       X         X X         X

Tactical Combat Casualty Care (TC3) Simulation

    X   X       X     X       X

TraumaFX™

  X   X   X       X   X     X  

Stand Alone Patient Simulator

  X     X X   X X       X   X  

Olfactory Cues for Medical Training

      X                     X  

Mobile Medic

    X   X       X     X       X

Simulated Biological Tissue

      X   X       X   X     X  

 

RDECOM STTC Projects

Combat Medic Card Game

 

The Combat Medic Card Game provides a portable and inexpensive avenue for Combat Lifesavers and Combat Medics to continue to reinforce training skills for medical emergencies without the presence of instructors. The card game is easy to play and can be modified into many different types of games to be played individually or in teams.

 

The card game focuses the top three battlefield injury conditions: hemorrhage control, obstructed airway and tension pneumothorax due to chest wounds. By providing an opportunity to continue training, the card game helps increase the chances of survival for those injured by keeping the most common battlefield injuries highlighted for the Combat Lifesaver and Combat Medic.

 

http://www.rdecom.army.mil/STTC/FactSheetCombatMedicCardGame.pdf

 

Tactical Combat Casualty Care (TC3) Simulation

 

The Tactical Combat Casualty Care (TC3) Simulation is a game engine-based technology to provide an engaging, relevant, virtual training environment for training Army Combat Medics. Trainees are immersed in a realistic virtual scenario and must demonstrate both their Soldier and technical medical skills to successfully complete the training event.

 

http://www.rdecom.army.mil/STTC/FactSheetTC3.pdf

TraumaFX™

 

TraumaFX™ is an end-state high fidelity prototype of a lower body injury using stateof-the-art special effects technology. Hemorrhage control is the most important life saving aspect in battlefield Medicine. A Soldier can go into hypovolemic shock and bleed to death within minutes after injuring a large blood vessel. Severe trauma caused to extremities produce major challenges to our front line Medics as they are not mentally, psychologically and technically prepared to treat such disturbing wounds.

 

TraumaFX™ can be worn by human patient simulators or human actors to support realistic hemorrhage control training. The simulator includes an upper body with a penetrating wound on the chest to prompt treatment with a chest seal.

 

http://www.rdecom.army.mil/STTC/FactSheetTraumaFX.pdf

Stand Alone Patient Simulator

 

Researched and developed under an Army Technology Objective (ATO), the Stand Alone Patient Simulator (SAPS) introduces the capability for medical care providers to train as they fight. The provider must assess and treat the patient in difficult terrain while extricating and evacuating him to higher levels of care. Medics must now master the skills required for care under fire and tactical field care with patients that can die if not treated correctly. The simulation provides medical educators and instructors with the capability to objectively evaluate student performance through the implementation of valid, accurate and repeatable medical simulations that eliminate subjective influences in simulation outcomes and in assessment of student performance. This allows the SAPS to be used both for proficiency and competency-based training.

 

http://www.rdecom.army.mil/STTC/FactSheetSAPS.pdf

 

Olfactory Cues for Medical Training

 

Studies have shown the sense of smell triggers emotional response usually as great as or greater than that triggered by other senses. The incredible blend of odors in the environment can overwhelm a Warfighter; add the biological-based smells due to injuries and an inexperienced Combat Medic, Combat Lifesaver or Corpsman can be rendered ineffective.

 

By leveraging commercial off-the-shelf technologies and custom-developed hardware and software, Research, Development and Engineering Command, Simulation and Training Technology Center (RDECOM STTC) hopes to show that when students are exposed to malodors prior to immersive training events, they will be more effective in the actual event.

 

http://www.rdecom.army.mil/STTC/FactSheetOlfactoryCues.pdf

 

Mobile Medic

 

The Combat Lifesaver (CLS) Classroom Training Application or Mobile Medic is a mobile training application for assisting student understanding of course material during the CLS course. When used with existing skill labs, it will allow students to become more familiar with fundamental skills while allowing instructors to focus on more advanced procedures during the skill lab. The application is designed to be used in a 5-10 minute window between the presentation of classroom material and a skill lab for minimal impact to the overall length of the CLS course.

 

http://www.rdecom.army.mil/STTC/FactSheetMobileMedic.pdf

Simulated Biological Tissue

 

Requirements to increase the trauma and surgical skills of military medical personnel have resulted in significant increases in the use of live tissue in training. Even though these training efforts have improved the survival chances of wounded Soldiers in the field they are unsustainable as long term solutions. RDECOM STTC is leading a multi-agency effort to develop simulation technologies that will reduce the military’s reliance on live animals and on cadavers to train surgical and trauma treatment skills.

 

http://www.rdecom.army.mil/STTC/FactSheetLiveTissueReplacement.pdf

 

         MST-READI is a collaborative research effort among US Army RDECOM-STTC, OSDi and CWS, funded by RDECOM-STTC     

 

  General Principles Evaluation Methods